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This is my personal and professional protfolio.
Like all of my art this is a work in progress, be sure to come back for updates.
To begin please select an image from the right. |
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Low Poly Game Model
Approx. 2300 Faces
256x256 bump and diffuse |
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High Poly School Project
Completed as part of a school project focusing on next-gen gaming.
Has Diffuse, Bump and Spec.
Approximately 11000 faces.
Images provided by 3D.sk |
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Cancelled WWII Game
PSP Console
I was responsible for polygon reduction as well as texture reduction.
On average we reduced the geometry from around 35000 polys to 400-600 polys.
Textures we're reduced from single 2048's to between 2 & 3 128's
© 2007, THQ Inc. |
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Cancelled
Wii Console
   
I was responsible for polygon reduction as well as texture reduction.
On average we reduced the geometry from around 7000 polys to 400-600 polys.
Textures we're reduced from single 1024's to between 2 & 3 128's
© 2007, THQ Inc. |
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PS2 Port
I was responsible for polygon and texture reduction as well as vertex lighting.
On average we reduced the geometry to 1/3 of it's original size.
Textures were reduced to around 1/10 the original size.
Other Views:
   
© 2007, THQ Inc. |
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PS2 Port
   
I was responsible for polygon and texture reduction as well as vertex lighting.
On average we reduced the geometry to 1/3 of it's original size.
Textures were reduced to around 1/10 the original size.
© 2007, THQ Inc. |
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PS2 Port
   
I was responsible for optimizing the terrain as well as vertex lighting this multiplayer level.
© 2007, THQ Inc. |
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PS2 Port
   
I was responsible for vertex lighting this multiplayer level.
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Wii and PS2 Movie Adaptation
Roland: Lead Antagonist
I modeled, textured and rigged this likeness of Samuel L. Jackson for the movie-based Game, Jumper, set to release in Feb. '08
Wii models were 2400 polys for heroes with maps of 1024x1024. PS2 models were 1800 with maps of 256x256
© 2007, Brash Entertainment Inc. |
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Wii and PS2
Movie Adaptation
Griffin: Lead Character
I modeled, textured and rigged this likeness of Jamie Bell for the movie-based Game, Jumper, set to release in Feb. '08
Wii models were 2400 polys for heroes, with maps of 1024x2.
PS2 models were 1800 with maps of 256x2.
© 2007, Brash Entertainment Inc. |
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