GABE SVENTEK
2494 Heywood St, Simi Valley, CA 93065
Cell: (510) 282-1402 - E-mail: gabe@gabesventek.com
www.gabesventek.com - www.domelabs.com - www.2plygraphics.com
SKILLS
3D modeling and animation with Maya, 3DS Max, Mudbox and Zbrush.
Rigging in 3DS Max and Maya of Bipeds, Quadrupeds, Winged Creatures and Environmental Objects .
Game Engines such as Unreal Engine, Hero Engine, Playstation Home, Vicious Engine, Torque and Paper Vision.
Illustration, both digital and traditional in many styles with an emphasis on gesture and weight.
Video Editing in Final Cut Pro, Premier and After Effects.
Animation using Flash, Director, After Effects and traditional cell animation.
Web design using Dreamweaver, Fireworks, Flash and BBedit.
EMPLOYMENT HISTORY
Mass Media Games, Moorpark, CA 2010 to Present
Technical Artist - unannounced port of a "triple A" Sony PS2 title to PS3 (PS3)
Created the pipeline and workflow for uprezzing in game and cutscene assets to HD quality from existing low res PS2 assets. Acted as liaison between artists and programmers on the project regarding art assets.
3D Artist – Numerous Playstation Home items (PS3)
Modeling, texturing and rigging all items including Companions, Clothing and Props using Maya, Zbrush and Photoshop
Brainstorm Edventures, Los Angeles, CA 2008
Lead Character Artist - Professor Brainstorm (PC)
Modeling and rigging characters and creatures including bipeds, quadrupeds, winged creatures and many others including stretchy rigs. Developing pipelines in conjunction with the animators and texture artists to maximize efficiency.
Writing scripts to handle mundane tasks, creating blend shapes an creating animation controls etc. for animators.
Collision Studios, Venice, CA 2007
Technical Artist - Brave: A Warrior's Tale (360/Wii/PSP), Brave: Shaman’s Challenge (DS)
Tuning screen effect systems, such as DOF, bloom etc., in conjunction with programming on A Warriors Tale. Creating all art assets and animations and liaising with programming from conception to completion on Shaman’s Challenge.
Lead Character Artist - Jumper: Griffin's Revenge (Wii/PS2), Unreleased movie based adventure game (Wii/DS)
Modeling/texturing/rigging both main characters and NPCs. Developing and bug-testing all HUD/UI elements including in-game prompts, health and energy bars, as well as pause menus and achievement screens. Researching and implementing pipeline guidelines and procedures regarding rigging and skin performance, UI creation and animation processes.
Mass Media Inc (a division of THQ), Moorpark, CA 2006
Technical Artist - Stuntman: Ignition (PS2)
Troubleshooting and interfacing between our company and the original developer and building and testing levels.
Leading technical demonstrations teaching other employees how to use a given set of tools, or our new methods for asset creation.
3D Artist - Unreleased port of Saints Row (Wii), Unreleased port of The Outfit (PSP)
Modeling/texturing as well as lighting/vertex lighting and small amounts of animation for both high poly and low poly characters, environments, props, vehicles, etc.
PUBLISHED GAMES
Midway 2 (Playstation Home)
Professor Brainstorm
Brave: A Warrior's Tale
Jumper: Griffin's Revenge
Stuntman: Ignition
EDUCATION
Academy of Art, San Francisco, CA 2005
BFA in 3D Modeling, Animation, Drawing, Sculpture, and Photography
University of California, Santa Cruz, CA 1995-1998
Art, Typography, Stage Craft, Music and Music Production